Using the Cheat Engine or game trainers on offline modes of games gives you a great opportunity to push your purchase to the limits with ease. State of Decay 2 Cheat Engine tables and hacks are designed to give you a chance to explore more by either numbing or heightening the game’s challenge depending on your capabilities.
Cheat Engine 7.2 and entire system lockup after activating DBVM and going back to the Game and hitting the ESC Key on keyboard!!! #1427 opened Nov 26, 2020 by chaosjs0010 2.
Getting Started With Cheat Engine
Cheat Engine is a great memory location editing tool that lets you manipulate different in-game values at will. You can either use our Cheat Engine introductory guide to figure out how to hack State of Decay 2 on your own or use the different cheat tables we will list to make things easier for you.
Remember that using cheats on multiplayer games or any online games could be catastrophic. The mere act of having Cheat Engine installed on your system with online multiplayer games with aggressive anti-cheat algorithms could see your gamer account banned. Always use Cheat Engine responsibly for single player games.
State of Decay 2 Cheat Tables
The most reliable Cheat Table so far comes from JDimensional, an expert cheater over at Fearless Revolution.
To apply the Cheat Table, you will have to select the process on Cheat Engine (Stateofdecay2-UWP64-Shipping.exe) instead of the application.
Some of the features activated by this Cheat Table include:
- No fatigue
- Unlimited health
- Unlimited Encalve influence
- Teleport your vehicle to waypoint
- Inventory increment (lets you select the items you want to set to 999)
- Full view mode toggle
- No recoil and no sway
- Unlimited weight for ranged and melee weapons
- Health cheat (lets you teleport without dying)
- Easy crafting (adds water and power to your base without need for generator or rain collector)
- Weapons stats cheat (lets you alter weapon maximum fire rate, accuracy, power, range and quietness)
You can grab a copy of the Cheat Table here. We will keep you posted as JDimensional releases new copies of the Cheat Table.
State of Decay 2 PC Trainers & Game Editors
Another alternative to applying cool cheats to your State of Decay 2 game is by using custom PC Trainers and editors specifically designed for a given game version. Cheat Happens keeps a neat inventory of their best PC trainers and you will be better off grabbing a couple from them. The State of Decay PC trainers will give you:
- Unlimited Health
- Unlimited Community Survivors Health
- Unlimited Stamina
- No Fatigue
- Fast Level Up/Skills/Fast Specialize
- Unlimited Weapon Ammo
- Unbreakable Melee Weapons
- Unbreakable Gun Weapons
- Items Picked Up Weigh Nothing
- Unencumbered/Unlimited Weight
- Massive Supplies
- Fast Construct Buildings/Upgrades/Crafting
- Easy Crafting
State of Decay 2 Console Commands
As of this time, State of Decay 2 doesn’t support any console commands or inbuilt cheats. If the first State of Decay is anything to go by, this will change soon once the modding community goes live. We have seen modders release impressive pieces of mods from those that make vehicles or weapons more versatile or graphics shaders and bug fixes. We will keep you posted once these start rolling out.
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cheat-engine released this
Nov 3, 2020 Additions and changes:
Failed State Game Cheat Engines
- Big Endian custom types. You can enable them in settings if you like
- Commonality scanner now also compares the base address. (handy in case it's more than one register)
- translation support for ceshare
- smartedit now also deals with isPointer and isOffset memrecs
- referencedfunctions filter improvement
- PE section display/parsing for addresses
- D3D hook now asks if you're sure you wish to use it (in case of accidental click)
- Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
- Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
- When changing a memoryrecord value, you can reference 'value' and apply math to it
- Added a 'File->Load Recent...' menulist
- Added an option to autosave (in settings)
- Added .netcore support to the dotnet data collector
- Added a syntaxcheck menuoption to the CE lua script window
- Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
- When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
- Some extra foundlist preferences
- Find out what access/writes now resolved the address to string (when it has time)
- CEShare now has a list of games that have tables
- AA: dealloc(*) - Now deallocated all memory a script allocated
- AA: unregistersymbol(*) - Now unregisters all symbols a script registered
- Added a more userfriendly .net inspector
- Autoattach won't open itself anymore
- CEShare now has a list of all available tables
- Code Dissect now deals with relocated memory modules when loading a state back
- Lua Formula scan has an alternate scan option which allows for more than 1 thread
- Change Value of memory records can now deal with math
Fixes
Failed State Game Cheat Engineering
- Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
- Unknown initial value scan for 2GB+ regions failed
- Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float))
- AMD support for DBVM
- Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
- Copy paste bug in the form designer
- Hotkeys swapped comma and period on display
- Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
- AutoAssemble local would fail after opening a process
- Pointermap based rescan
- Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
- Kerneldebug is more stable on newer windows builds
- Lua/Mono: Better support for utf8 strings
- Lua/Mono: Support targets that use mono, but not unity
- Lua/Mono: UWP targets work better
- LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions
Lua
- Fixed executeMethod for widestrings (type4)
- Fixed AOBScanUnique truncating addresses
- AddressList['description'] works now as well
- some scripts variables that used to be global are now local
- injectDLL has a new parameter to specify if CE should reload the symbols
- getNameFromAddress has a new parameter to specify if you wish section names (default=false)
- TfrmLuaEngine: document the mOutput and mScript properties
- loadModule now has an optional timeout value
- added an interface for the DotNetDataCollector
- implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
- createClass and createComponentClass won't access violation anymore for giving an unsupported name
And a bunch of new functions and classes/methods/properties. Check out celua.txt
Failed State Game Cheat Engineer
11/04/2020: Fix scripts that use some of the obsolete unsupported functions